#pragma once
#include "3D\Vector3D.h"
#include "3D\Vector2D.h"
#include "3D\Vector4D.h"
#include "3D\Matrix3D.h"
#include "3D\Matrix4x4.h"
#include "3D\Plane.h"
#include "3D\Quaternion.h"
#include "3D\Transform3D.h"

namespace gname
{
	//typedef math::vector2 Vector2;
	//typedef math::vector3 Vector3;
	//typedef math::quaternion Quaternion;
	//typedef math::matrix Matrix;
	//typedef math::quaternion Vector4;

	//class Point;
	//class Plane;
}